﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace RPGXEngine.Object
{
    public class GameMeshModel
    {
        #region Properties

        public Model Model
        {
            get { return _model; }
            set { _model = value; }
        }
        private Model _model = null;

        public Texture2D[] Textures
        {
            get { return _textures; }
            set { _textures = value; }
        }
        private Texture2D[] _textures = null;

        #endregion
    }
}
